![]() This is a pretty simple map set in the desert. The later an enemy was supposed to show up, the longer its patrol path was.ĪRENA 1: You think you’re big time? You’re gonna die big time. So, to stagger the waves of enemies, I started enemies far away from the arena and then gave them patrol paths of various lengths that eventually led into the arena. In Lugaru you can create patrol paths for enemies to follow, and you can make these paths as long as you like. So, how did I manage to get the enemies to enter the arena at different intervals? Nevertheless, I really like to think that the arenas I had made for Lugaru (which no one else had done) are the inspiration for Wolfire to create arena maps in Overgrowth. And the idea of having the player fight in an arena is nothing new. Now, having arenas for a fighting game is kind of a no-brainer. In fact, Overgrowth is going to have a sort of gladiator career mode where you play through a series of arenas. Wolfire Games has been working on Overgrowth, the sequel to Lugaru, for about a decade now, and one of the first playable combat levels they made were some arena maps. I was the first (and perhaps only person) to ever create these kind of arena levels for Lugaru, and I’m pretty proud of that. This can create for some really intense and nerve-wracking combat, or it can create for some boring moments when you kill an enemy too quickly and then have to wait for the next wave to show up. ![]() If you don’t kill the initial waves of enemies you’ll soon get overrun by the additional enemies (it is very difficult to fight multiple enemies at once in Lugaru). ![]() This was so popular that it inspired me to create more arena-like maps for this Challenge Map mod.įor these arena maps I used some tricks I learned to make it so that, while the player is trapped in an enclosed area, enemies will slowly enter the arena in waves. In my previous campaign mod for Lugaru, I had made a bonus zombie level, where the player fights a bunch of slow and strong rabbits (zombies) inside a closed-off graveyard-like arena. These were actually the last three maps I made, but they’re some of my favorites so I’ll talk about them first. I did all this many, many years ago, btw, so my memory of some things might be a little foggy. So, I decided to make some stand-alone maps for this. You just booted up a map and tried to rack up as many points as you could. Luckily, Lugaru had a Challenge Mode where you could play a series of 14 challenge maps that didn’t have story and weren’t connected in any way. Adding story and cutscenes would have been too much of a pain in this engine. However, I wasn’t going to make a single player campaign like I had before. I ended up having so many ideas that I decided I would make these maps after all. I’d think of some gimmick or trick that I could use. THE BEGINNINGīut then, while daydreaming during my freetime, I ended up brainstorming different ideas for individual maps. The editing tools for making maps in Lugaru were so buggy and such a pain to deal with that I decided to never make any new maps for Lugaru again. Previously I did a postmortem of a mod campaign I made for the game Lugaru, by Wolfire Games.
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